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Senior Rigging Artist
One Of Us
The Senior Rigging Artist is responsible for building robust, scalable character, creature, and prop rigs entirely within Maya. This includes developing facial systems, deformation setups, and custom tools to support animation and downstream departments. The role balances technical execution with mentorship and cross-department collaboration. Requirements Duties: Rig Development: Build advanced Maya rigs for characters, creatures, and props. Deliver animation-friendly rigs that meet artistic and...
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